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Having Coins also helps players when their kart is hit by another: instead of spinning and losing control, they lose a Coin. In some games, lines of Coins are found on the courses, which if run over and collected, will increase a kart's top speed and can be used to unlock kart parts. This gameplay mechanic is designed to give other players or computers a realistic chance to catch up to the leading player. For example, players lagging far behind may receive more powerful items while the leader will only receive small defensive items. The type of weapon received from an item box is often random, though sometimes influenced by the player's current position in the race. Common power-ups include the Super Mushroom, which gives players a speed boost the Shells of Koopa Troopas, which can be thrown at opponents banana peels, which can be laid on the track as hazards Boo, who turns the player's kart invisible so that obstacles will not hit it and steals for them an item from another racer a Bullet Bill, which sends the player rocketing ahead, plowing over other racers who get in the way lightning bolts, which a player can use to electrocute and weaken all of the other racers and the Starman, which renders the player's kart temporarily invulnerable to attack.
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Question mark boxes are arrayed on the race tracks and give power-up items to a player-character if their vehicle passes through them. The goal of the game is to either finish a race ahead of other racers, who are controlled by the computer and other players, or complete a circuit in the fastest time. During the race, the player's viewpoint is from behind or in front of his or her kart. When the characters are ready to begin racing in the starting grid, Lakitu comes in with a traffic light hanging from a fishing pole, which starts the countdown when the light turns green, the race officially begins. Up to twelve (originally eight) characters can compete in each race.
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In the Mario Kart series, players compete in go-kart races, distributed among several single-player and multiplayer modes, and control one of a selection of major Mario franchise characters. Darran Jones of Imagine Publishing's magazine NowGamer attributed the original success of Mario Kart to its use of the Mario characters and to being a new type of racing game. Development of the first Mario Kart game was overseen by Shigeru Miyamoto, then the general manager of Nintendo's EAD division, who is best known for creating the Mario franchise and other successful Nintendo properties.
#Nintendo wii mario kart series
Thus, the Mario Kart series was born, with its first title, Super Mario Kart, released for the SNES on August 27, 1992. They made a prototype that featured a generic "guy in overalls" it was decided that Mario characters and concepts be included when the developers added Mario driving one of the karts, out of curiosity as to how the game would look, and were satisfied with it. The modern Mario Kart series is widely considered to trace its spiritual origins to the Famicom Grand Prix games, which were released for the Japan-only Famicom Disk System add-on these were the first Nintendo racing games to feature Mario as a player-character.įollowing the Japanese launch of F-Zero, a Super Nintendo Entertainment System game which was exclusively single-player, Nintendo developers decided to create a two-player racing game for that console as a follow-up. The Mario Kart series was originally produced by Shigeru Miyamoto, and designed by Hideki Konno. Since then, every game in the series has had online play in some form. The first game in the series to go on Wi-Fi was Mario Kart DS for the Nintendo DS. The first game in the series was Super Mario Kart for the SNES. It features many different characters from the Mario series as they race to the finish line on unique and different tracks (compared to other racing titles) as they toss plenty of items at the player and other opponents. The games in the series have sold a combined total of over 100 million copies worldwide. It has also been referenced in the Paper Mario role-playing series and inspired several stages in the Super Smash Bros. The success of Mario Kart has spawned many cartoon-style racing games published by various gaming companies from the 16-bit generation onwards.
#Nintendo wii mario kart portable
There have been a total of 16 titles in the series: 5 for home consoles, 3 portable games, 4 arcade games co-developed by Bandai Namco Entertainment, 1 slot machine developed by Maygay, 1 arcade game developed by Banpresto and Atlus, a port, and a mobile game. It was inaugurated in 1992 with its debut entry, Super Mario Kart for the Super Nintendo Entertainment System, which was critically and commercially successful. Mario Kart (Japanese: マリオカート Mario Kāto) is a series of kart racing games developed and published by Nintendo as a spin-off of its flagship Mario franchise.